a 3d editorial exploring hyperrealism.
This project started in a M.Sc. course on ZBrush and Cinema 4D where I selected and designed my own subject from scratch. I later built on that foundation with my self-taught Blender skills — pushing the rendering further into what you see today.
Tools
ZBrush, Blender, Photoshop
Completion Date
Jul 2024
Duration
6 weeks
Thanks to this project, I was able to sharpen my design sense and dive deeper into industry-standard 3D workflows.
Key methodologies applied:
Balance surface details with geometry count.
Prepare animation/natural deform-ready, organic mesh.
Leverage Blender and Cinema 4D's unique strengths.
Build confidence in rapid self-directed learning.